MEGA Impact Championship

Description:

MEGA Impact Championship is the annual national initiative of MEGA that is aimed at stimulating cooperation among organizations and companies around identifying and resolving social / environmental issues in different places in a specific country. Innovation of this initiative is the application of gamification and storytelling for stimulating participants (teams consisting of members of various organizations and companies) to create as much positive social / environmental impact as possible within a limited timeframe. This is done with the use of MEGA Game, where the participants learn from video trainings, accomplish missions, overcome challenges, report on their results, and collect experience points, skill badges, and achievements. At the end of the Championship the participating teams go through Semi-finals and Finals that put all their knowledge and skills gained so far to a test. The 3 top performing teams are then awarded as winners, while the other participants can use their accumulated experience points to „buy” their rewards in the on-line MEGA Shop.

Results and impact:

So far there were 2 editions of the MEGA Impact Championship organized: in 2015 and 2016.

The first edition was focused on the topic of drinking water supply and management in the rural areas of Moldova. It resulted in removal of approximately 1 tonne of polluting waste from a lake shore and planting of about 20 trees in Comrat, Moldova, as well as the creation and release of the interactive Water Map of Moldova.

The second edition addressed the topic of biodiversity conservation and sustainable management of ecosystem services in the Codru Nature Reserve and the Codru forest in Moldova. Its outcomes included the planting of approximately 700 trees and the creation of a new community forest that prevents soil degradation and landslides, as well as pilot research on the value of biodiversity and ecosystem services in the Codru forest.

Additional information:

Detailed information and stories about the project are accessible at the MEGA Blog, in the MEGA Annual Report for 2015 and 2016, in the project video, as well as in numerous mass-media sources, including GagauzMedia, Gagauzinfo.md, InfoPrut, Stiri positive, The Rufford Foundation, TNT Bravo, ZoomIT, and Zugo.

Photos:

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More photos from the project can be viewed at our page on Pinterest.

If you are interested in organizing or participating in the next edition of MEGA Impact Championship, you can write us about it by using our Contacts page.

The Codru Quest

Description:

The Codru Quest is a scientific research initiative, which emerged from MEGA Impact Championship. It is now a stand-alone study on economic valuation of ecosystem services in the Codru Nature Reserve and the Codru forest in Moldova. The primary goal of the study is to estimate and present the economic value of ecosystem services and biodiversity in the Codru forest. The project is also designed to experiment with the use of gamification and IT tools for conducting economic valuation surveys. Based on the results of these experiments we intend to design and propose a solution on how to increase response rates, as well as quality of data obtained from such surveys.

Results and impact:

The Codru Quest study is structured into three phases. In 2016 the first phase was completed, where the initial design of the economic valuation survey based on the choice modelling methodology was tested. The test results and the first data are now available in the publication "The Codru Quest: Phase I Results. Second edition".

Additional information:

Detailed information and stories about the project can be read at the MEGA Blog, in the MEGA Annual Report for 2016, and on the website of The Rufford Foundation.

Photos:

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More photos from the project can be viewed at our page on Pinterest.

If you would like to participate in the Codru Quest research or lead it further, you can write us by using our Contacts page.

Hai Moldova

Description:

Hai Moldova is the annual national campaign led by MEGA and focused on cleaning up the entire country in one day, which is part of the global movement for a clean planet Let’s Do It, World! Hai Moldova brings education and engagement of civil society in Moldova on proper waste management, reuse, and recycling into this movement oriented on changing the social behaviour of the global population to more environmentally friendly and ideally zero-waste one. The culmination point of every edition of Hai Moldova is the National Cleanup Day, a special day when volunteers from the entire country are encouraged to join the campaign and clean up their cities, villages, and other territories of Moldova from polluting waste.

Results and impact:

The history of Hai Moldova includes three editions so far: in 2011, 2012, and 2016, when MEGA took the leadership for organizing this campaign, thus bringing it to life after three years of silence. In that year Hai Moldova succeeded in engaging about 3522 volunteers from the Municipality of Chisinau, Moldova, who collected and removed approximately 8068 bags of waste, including 2500 bags of recyclable waste, thus cleaning 9 local parks and green areas in Chisinau and nearby cities and villages.

Additional information:

More information and stories about the campaign are accessible at the MEGA Blog, in the MEGA Annual Report for 2016, on the Hai Moldova website, as well as in numerous mass-media sources, including Diez.md, Independent, Locals.md, Point.md, Privesc.eu, Publika.md, and Zugo.

Photos:

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More photos from the campaign can be viewed at the Hai Moldova page on Facebook.

If you would like to organize or participate in the next edition of Hai Moldova, send us a message about it by using our Contacts page.

Eco-hackathon

Description:

Eco-hackathon is a national competition of innovative solutions and functional prototypes to address a variety of environmental issues in the Republic of Moldova. It combines the advantages of a tech startup hackathon with the orientation towards ideas, projects, and innovations in environment protection and sustainable development. The main goal of the project is to create proactive community of young activists, specialists in design, engineering, architecture, ecology, programming, urban planning, and other professionals, who care about environmental issues.

Results and impact:

The first edition of the Eco-hackathon happened in 2016 and resulted in 4 winning ideas receiving financial, logistical, and consultative support from MEGA for their realization. They include Wiki Loves Earth, a photo competition to promote natural monuments; Hai să reciclăm / Țara verde, a recycling competition among the schools of Moldova; Less is more, a design project for a public park and square in Chisinau; and Save the Christmas Tree, a creative community-based competition on redesigning Christmas Tree and preventing cutting of fir trees.

Additional information:

More details and stories about the project can be found in the MEGA Annual Report for 2016, on the Hai Moldova website, as well as in numerous mass-media sources, including Diez.md, Locals.md, Mișcarea Ecologistă din Moldova, MyBusiness.md, Stiri positive, and Zugo.

Photos:

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More photos from the project can be viewed at the Hai Moldova page on Facebook.

If you are interested in organizing or participating in the next edition of the Eco-hackathon, you can write us about it by using our Contacts page.

Operation P.E.A.C.E.

Description:

Operation P.E.A.C.E. (Practical and Entertaining Adventure for Conflict-resolution and English-teaching) is the „codename” of the combination of Innovation Camp and Hackathon aimed at implementing gamification and developing “serious games” on the topic of conflict resolution and peace building in English teaching. This is a collaborative project with the American Councils for International Education in Moldova and the American Language Center. The innovation and uniqueness of Operation P.E.A.C.E. lies in the collaborative design and development of various kinds of games (outdoor, board games, or on-line games) by young current and prospective teachers of English from different countries, their further development, playtesting, production, and distribution to schools and colleges that wish to incorporate gamification and games on conflict resolution and peace building into their curricula.

Results and impact:

Until the present day there were 2 editions of the project organized: Operation P.E.A.C.E. 1.0 Innovation Camp in 2015 and Operation P.E.A.C.E. 2.0 Hackathon in 2016.

Operation P.E.A.C.E. 1.0 brought together 30 English teachers from 6 countries, who created the concepts of 5 unique board / activity games: “Find the Gold”, “The Inquisitive Snake”, “New World”, “Buddies”, and “Hidden Treasure”. Then we improved their concepts, prepared the design, and produce about 30 copies of each game, which were then distributed to schools and English clubs in all 6 countries. We also published the Operation P.E.A.C.E. Gamification Handbook, which can be viewed, downloaded, and used for free.

Operation P.E.A.C.E. 2.0 engaged 20 young girls from the Girls Go IT community in Moldova, who learnt about gamification, “serious game” development, conflict resolution, etc., and then developed on-line versions for the 2 board games: “Buddies” and “Hidden Treasure”. These games are now published and available for playing via the Operation P.E.A.C.E. website.

Additional information:

Detailed information and stories about the project are accessible at the MEGA Blog, in the MEGA Annual Report for 2015 and 2016, on the Operation P.E.A.C.E. website, in the American Councils News and Stories, and in the interview for Jurnal TV.

Photos:

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More photos from the project can be viewed at our page on Pinterest.

If you would like to organize or participate in the next edition of Operation P.E.A.C.E., we encourage you to write us by using our Contacts page.

G.R.E.E.N.

Description:

G.R.E.E.N. (Garbage Recycling and Environmental Education Nationwide) is a gamified project on environmental education and awareness raising on the topic of waste pollution, proper waste management, and entrepreneurship in this domain. It is organized by MEGA together with its partner, the organization Medium. The aim of the project is to implement a model of environmental education for young people and schools in Moldova bazed on the concepts of gamification and zero waste economy. G.R.E.E.N. is organized in 3 interconnected stages:

  1. Delivery of practical trainings on environmental management for pupils by international specialists with the whole learning process organized as one continuous game. In addition to that, establishment of ecological clubs in different schools in Moldova.
  2. Installation of platforms for separate collection of waste in the targeted schools and collaboration with waste management companies for recycling all waste collected separately.
  3. Organization of summer school on project management and entrepreneurship in the domain of waste management (bonus level of the G.R.E.E.N. game) for 30 selected pupils from the targeted schools.

Results and impact:

The G.R.E.E.N. project was organized in 2014 in 3 schools in Chisinau, Balti and Comrat. It succeeded in engaging 300 young people in collaborative and practical learning about waste pollution and proper waste management. Among them 104 pupils completed all missions and challenges of the G.R.E.E.N. game, and 70 were awarded the G.R.E.E.N. Agent status. These young G.R.E.E.N. Agents then organized 7 of their own waste minimization and recycling projects, thus reusing and recycling approximately 35 tonnes of waste.

Additional information:

Details and stories about the project can be found at the G.R.E.E.N. website, at the G.R.E.E.N. page on Facebook, in the G.R.E.E.N. Final Report, in the project video, as well as in numerous mass-media sources, including Diez.md, PentruEa, Publica.md, and TeleRadio Moldova.

Photos:

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More photos from the project can be viewed at our page on Pinterest.

If you are interested in organizing or participating in the next edition of G.R.E.E.N., you can write us about it by using our Contacts page.

CURIOS Moldova

Description:

CURIOS Moldova is a unique excursion that combines exploration of natural and historic monuments of Moldova and creation of positive environmental impact through practical on-site learning during the entire excursion. The project is part of the CURIOS initiative established by our MEGA Partners and Friends from India, Divya and Mayank Pandey, together with us. The primary goal of this initiative is to educate young people about natural processes through on-site demonstrations to complement their academics and interests. At the same time CURIOS Moldova focuses on generating massive awareness towards nature conservation and knowledge about it with special emphasis on:

  1. Sites of natural or environmental importance and unique ecosystems;
  2. Sites of archaeological importance;
  3. Cultural places with traditional knowledge and nature conservation practices.

Results and impact:

CURIOS Moldova was realized in 2014, when 20 young people from Moldova, Canada, and the USA visited the Old Orhei, Soroca, Drochia, Costesti Stanca and many other picturesque sites in Moldova that have also significant natural, cultural, and historical value. During the expedition the participants benefitted from a series of practical trainings and workshops on the importance of natural ecosystems and biodiversity, ways to preserve them, and development of environment-focused entrepreneurship in Moldova.

Additional information:

Much more information and stories about the excursion can be found at the MEGA Blog, in the CURIOS Moldova Final Report, as well as in numerous mass-media sources, including Diez.md, Green Talents, Stiri pozitive, and Tineri.md.

Photos:

CURIOS Moldova - Photos.png

More photos from the project can be viewed at our page on Pinterest.

If you are interested in organizing or participating in the next edition of CURIOS Moldova, you can write us about it by using our Contacts page.

BioApa

Description:

BioApa is an environmental-research-and-engineering project on cost-efficient water purification solution for rural communities in Moldova. It aims to provide these rural communities with clean water by developing an innovative water purification system that is sustainable, cost-effective, and affordable for the rural residents. This system will be designed to treat typical hazardous chemical and organic contaminants, including the removal of nitrates. The possibility of retrofitting the BioApa system to existing water supply networks is planned to be incorporated into the design. Ultimately as a result of the project the rural communities in Moldova will benefit from access to clean bio-denitrificated* drinking water supply delivered in a cost effective way by the BioApa biofilters incorporated into water supply network.

*Note: Bio-denitrification refers to an environmental technology that uses microorganisms in water to chemically alter the nitrate compound and remove its harmful effects.

Results and impact:

This project is in progress. Currently we are seeking Coordinator for it.

Additional information:

More details about the project are available in the BioApa Project Proposal.

If you are interested in leading BioApa or supporting it, we encourage you to write us by using our Contacts page.

MEGA Game Book

Description:

MEGA Game Book is a compendium of different types of educational / learning games (on-line games, activity games, and board games) on the topics of environmental protection, management, governance and sustainable development from around the world. It represents a comprehensive tool for advancing environmental education to a new level – the level, where learning is based on active engagement and fun. The purpose of MEGA Game Book is thus to support environmental organizations, teachers of classes on ecology and environment, trainers delivering sessions on these topics at various events, and other educators in enhancing their teaching and learning practice through play, entertainment, and fun. This publication is also available to be used in research on applying the concept of gamification and “serious games” in education on environment and sustainable development.

Results and impact:

MEGA Game Book is available for reading on-line and downloading at our Issuu page. Its first edition now contains 47 games. In addition, there is also the MEGA Game Library for downloading and using instructions for more environmental learning games.

Additional information:

If you are interested in contributing to MEGA Game Book and suggesting your game(-s) to be included there, you can do it by filling in a short questionnaire. We will then add your game(-s) to the publication, as well as your name to the Gratitude Letter and the list of contributors in it.